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Planetary Rush

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Devlog

  • Planetary Rush Post-Mortem
    March 25, 2019 by plexsoup
    1
    #godot, #game-jam, #post-mortem, #RTS, #line-drawing, #node-conquest
    I entered "Planetary Rush" into the 24th Mini Jam . It was created in just under 72 hours using the Godot game engine. I've always wanted to do a game like GalCon, but with line-drawing control, so yo... Continue reading
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